My brother's back....and you're gonna be in trouble...Hey lah dee lah...Vergil's back....by Vaughn Smith
16-9 beta which main reason for choosing the Special Edition over DMC 4 Vanilla. Devil May Cry 3 Special May 15, 2012 Ever notice the drop shadow in Super. Whenever I run the game in windowed mode it will periodically freeze. Devil May Cry 3 - Special Edition PC Game CD-Key Devil May Cry 3 Special Edition CD-Key du1226 utorrent: Devil Ma.
January 31, 2006 - Last years Devil May Cry 3: Dante's Awakening addressed the complaints many gamers had with what they felt was a lack of challenge. As many of you discovered, DMC3 was a kick in the crotch with an iron boot. With nails on the end of it. Nails with poison on the tips. And the nails also exploded on contact. Okay, you get the point. It was freakin' hard. Ninja Gaiden hard. But some of us liked that considering DMC2 was a tiptoe through the tulips experience...with guns.
Since Capcom is busy preparing for Dante's fourth installment on the PS3, they couldn't afford the manpower to create another DMC from scratch to tide PS2 owners over, so they did the next best thing: they created this budget priced, action packed, kick in the crotch with an iron boot with poisoned nails in it which explode immediately on contact Special Edition! Wahoo! And it's really special, not 'special' in the 'You're a very special boy, Vaughn' kind of way I heard growing up...
Features of this new edition include: Playing as Dante's brother Vergil and using his Dark Slayer fighting style, a new boss, adjusted difficulty levels, turbo mode, Demo Digest (view all cutscenes), alternate save and continue system and an insane visit to The Bloody Palace where you can try and survive thousands of waves of enemies.
I'm not going to re-review the main game - you can read that here courtesy of our devilishly handsome StewXX - so let's dissect this $19.99 bad boy.
First off, I'm sure you're pumped about playing as Vergil, Dante's far more powerful bro who blows through waves of enemies as though he was blowing his nose. The extra character is a slight misnomer as you will actually have to beat the game or have ANY save file from DMC3 on your PS2 memory card to get your hands on Vergil. Don't crap yourselves though - you can still play as Dante throughout the entire game. And again, you do not need a completed game save from the original DMC3; any save in any spot will do. Using a save from the original game will unlock Vergil and Bloody Palace in the Special Edition. Unfortunately, if you do have a completed DMC3 saved file, you won't be able to use your tricked out Dante in the new game. Yeah, that blows. Turbo mode is unlocked from the start and is said to increase the speed of the action by 20%. While it's not noticeable at first, if you take the game for a spin at regular speed again, you'll feel the difference.
If you were frightened off by DMC3's difficulty rest assured the game has been adjusted. Die three times in Normal and you'll be given the opportunity to play in Easy mode. The other factors that affect the overall difficulty (good or bad depending on how you look at it) is the ability to choose Gold or Yellow when you begin a game. Choosing Gold will allow you to continue from the exact point your weak-ass gaming skills ultimately failed you if you have a Gold orb. It will also allow you to continue from the last checkpoint an infinite amount of times. Yellow requires you to use a Yellow orb to continue from the last checkpoint. With these alterations to the core save system and the Easy mode in place gamers looking for a break will certainly get it. In total there are 5 difficulty levels: Easy, Normal, Hard, Very Hard and DMD (Dante Must Die). To unlock Very Hard, you'll have to beat the game on Hard and to achieve DMD you'll have to beat Very Hard. I'm telling you right now, I'm not even close to getting near DMD mode. How's that for honesty in game journalism?
Players who can walk the walk and talk the talk will enjoy their ultimate reward: playing through Dante's storyline with Vergil. Unfortunately you won't find anything altered - even the boss battles against Dante's bro will feature a doppleganger Vergil, albeit this time in a red trench coat. You will also be treated to a new intro scene as well as the ability to play through Bloody Palace with the super powered demon.
Considerably more than a mere palette swap, Vergil uses his own personal fighting style (Dark Style) which is limited when compared to Dante's variety of styles, but it definitely gets the job done. Dante can use some of the same weapons as Dante but players will most likely focus on using Verg's unique weapons and attacks, since that's why purchased this Special Edition in the first place. Vergil has 3 melee weapons available: Yamato, Beowulf and Force Edge. Like Dante, each can be upgraded by collecting red orbs. Ultra-fans will love all of the extras thrown in such as the extra Vergil costumes and Devil Trigger appearances by beating the games several difficulty modes (check CCC's cheat code section).
To the untrained eye, DMC3 comes off as a nobrainer hack and slash and shoot, but nothing could be further from the truth. Discovering hidden combos, weapons and other power upgrades is part of the games overall charm. That was true for the original game and it's true for the Special Edition. It's those little things you discover that sometimes aren't meant to be part of the game, such as the jump cancel or shoot cancel, that resonate with affectionate DMC enthusiasts. Ask anyone who has seen the ending on Normal, Hard or higher and they'll assure you that this is game is all about skill.
For $20, you'd be crazy to pass this up. It's one of the most intense action games available on the PS2 and it's just begging to be opened up and shot (figuratively of course). Even if you've beat the original; heck, even if you own the original, it's money well spent. If you've walked by the game case at Wal-Mart and thought that this was just a Greatest Hits version of DMC3, think again - and a big Boo Hiss to Capcom for not altering the cover art - it's much more. It's one of the tightest game experiences to come along in a good long while. It's a definite must play and because it only adds to the overall bounty of DMC3 goodness without taking anything away, I see nothing wrong with scoring it higher than we did for the original. It deserves it.
Features:
Huge arsenal of weapons including handguns, powerful shotguns, tricked out guitars and much more
Combo system allows players to equip up to four different weapons that can be swapped at any time
Customize Dante's fighting style with short range, long range, evasive choices and more
Enhanced graphics with fully textured 3D backgrounds and real time rendering for in game cut scenes and intro movie
Hidden weapons, items, characters, difficulty levels and more
Dolby Digital and Dolby Pro Logic II support
Special Edition feature: Now play as Dante’s twin Vergil
By Vaughn Smith CCC Site Director
Cheat Mode: Note: This requires a game pad. Hold Button 5 Button 6 Button 7 Button 8 D-pad Up/Left Left Analog-stick Down/Right until 'Devil May Cry' is spoken at the starting menu. This will unlock all bonus modes, alternate costumes, and gallery entries.
Bloody Palace mode: Successfully complete the game under any difficulty setting.
Dante Must Die Mode: Successfully complete the game as Dante or Vergil under the hard difficulty setting.
Super Dante: Successfully complete the game under the Dante Must Die difficulty setting to unlock Super Dante as a character. He has an unlimited Devil Trigger.
Vergil story mode: Successfully complete the game under any difficulty setting.
Easy difficulty: Intentionally fail a mission under the normal difficulty setting three to five times. A message will appear, stating that you have unlocked the easy difficulty level.
Alternately, successfully complete the game under the normal difficulty setting.
Hard difficulty: Successfully complete the game under the normal difficulty setting.
Very hard difficulty: Successfully complete the game under the hard difficulty setting.
Super Vergil: Successfully complete Bloody Palace mode to unlock Super Vergil as a character. He has an unlimited Devil Trigger.
Coatless Vergil: Complete Vergil story mode under the easy difficulty setting.
Sparda Costume Vergil: Successfully complete the game as Vergil under the hard difficulty setting to unlock a costume to make him appear as Sparda from the original Devil May Cry.
Alternate ending sequence: Defeat at least 100 opponents as Dante during the ending credits.
Gallery items: Complete the game on Easy or higher to unlock Gallery mode. Complete the indicated task to unlock the corresponding item in the Gallery:
Bonus Art 1: Complete the game under the easy difficulty. Bonus Art 10: Get an 'S' rank on all missions in Dante Must Die. Bonus Art 11: Get an 'SS' rank on all missions in Easy. Bonus Art 12: Get an 'SS' rank on all missions in Normal. Bonus Art 13: Get an 'SS' rank on all missions in Hard. Bonus Art 14: Get an 'SS' rank on all missions in Very Hard. Bonus Art 15: Get an 'SS' rank on all missions in Dante Must Die. Bonus Art 2: Complete the game on Normal. Bonus Art 3: Complete the game on Hard. Bonus Art 4: Complete the game on Very Hard. Bonus Art 5: Complete the game on Dante Must Die. Bonus Art 6: Obtain an 'S' rank on all missions in Easy. Bonus Art 7: Obtain an 'S' rank on all missions in Normal. Bonus Art 8: Obtain an 'S' rank on all missions in Hard. Bonus Art 9: Obtain an 'S' rank on all missions in Very Hard. Concept Art, E3 Promotional Video, Crazy Gameplay Video: Complete the game on Easy or Normal. Event Promotional Video, Devil May Cry 3 Original Demo: Complete the game on Very Hard. Hi-Res CG Art, Kazuma Kaneko's Illustrations, Motion Capture Video, Video Storyboard: Complete the game on Hard.
Mundus reference: Complete the game and get the Vergil ending, where he falls down in the pool of blood. There will be three round and red electric orbs that he says he could defeat if his father did it. This is most likely Mundus, the last Boss from the first game, because Vergil obviously loses and succumbs to Mundus' power.
Mission number references: During the introduction sequences to every mission, a number that corresponds to that mission can be found.
Mission 1: A big '1' on the pizza box. Mission 2: A '2' on a billboard near the outside of Dante's shop. Mission 3: Three enemies are burned by Lady's motorcycle and fall to make a '3'. Mission 4: There is a banner near where Vergil and Arkham are standing in the shape of a '4'. Mission 5: A bloodgoyle gets hit into a wall. The blood remaining on the wall is in the shape of a '5'. Mission 6: Lady blasts a rocket into the ground and the mark on the ground forms a '6'. Mission 7: After Lady shoots Dante in the head, he smears the blood on the wall. The blood runs into the shape of a '7'. Mission 8: When Dante gets up, goes near the pillar, and is about to jump off, you can see a faint shape of an '8' in the moon behind him. Mission 9: One of Lady's spent shells falls on the ground. A '9' is on the bottom of the bullet. Mission 10: When Vergil stabs Arkham the blood spatters Arkham's book in the form of a '10'. Mission 11: When Arkham disappears from where he was stabbed, the smeared blood leaves an '11' behind. Mission 12: After Dante grabs the Haywire Neo-Generator, Jester escapes on something shaped like a '12'. Mission 13: Immediately after Vergil cuts his hand to make a sacrifice, the camera angle changes. While the angle is turning you can see a '13' carved into a pillar. Mission 14: At the end of the intermission sequence, it shows an angle aiming down into the pit where Vergil fell. On the wall of the crevice is a carved '14'. Mission 15: After awhile after the intermission sequence starts, the camera will face a door with three symbols on it. Just to the right of it is a dried up plant. The branches are shaped into the number '15'. Mission 16: A little while after Dante starts changing between normal and demon forms he will take out his guns and shoot them at the same time. If you can spot it, the flash of the two gunshots makes '16'. You must watch extremely carefully. Mission 17: After Arkham pulls the force edge from the stone, the rocks shift around. In the bottom left of the screen will be two rock pillars next to each other. They form a '17'. Mission 18: As Dante is rising up the portal to the demon world, a single newspaper flies around the bottom right corner of the screen with an '18' on it. Mission 19: The camera will start to turn at the beginning of the intermission sequence. As it is turning, there is a bookshelf. There is an area with books missing in the shape of a '19'. Mission 20: After Lady shoots her father and starts crying in the background, the mist forms the number '20'.